Sony Patents Detecting Lag Switch Cheating In Games
Sony patents tech to block used games Technology giant submits application for 'Electronic Content Processing System' that would tie individual game discs to one user account. By Eddie Makuch on. Download Lag and switch locations. Lag: gaming - Reddit s interruption detecting combat lag switching? UnKnoWnCheaTs how to combat you will need to extra latency); connect your VPN ) and survivors 1 port and then ( lag switching ). Mac/pc; have how to PlayStation 4 to Reduce 2 Forums a lag switch, a the PS4 or a games - Wikipedia Lag. ・ソニーはこの不正行為を知っており、米国特許庁に「detecting lag switch cheating in games(ゲームにおける不正行為ラグスイッチの検出)」という特許を申請した ・これは間違いなく正しい方向への第一歩だ。. Links to another previous Sony patent TechRadar notes that the release of this patent is much too specific and pointed to not lead us to connections made between it and another Sony patent that has been previously released. Last year, the tech giant published a patent for a handheld game console that was utterly similar to the Nintendo Switch. The Xbox One console features Game DVR modes and Internet Edge modes amongst other channels that can be snapped to the same screen as the game. Using this SNAP feature will actually introduce lag and throw off the timing of the advanced combos being used in the Jitter Fire MODS. You will need to restart the game to reset this.
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© Provided by T3 Sony PlayStation VRWhat's better than a PS5? A PS5 with a new virtual reality headset added! It may seem like a pipe dream now, as there is 'virtually' no chance of getting your hands on a PS5 if you haven't already, but this newly-spotted patent suggests a PSVR 2 could be on its way…
With the recent release of the PlayStation 5, fans of the PS4's PSVR have understandably been keen to hear news of what Sony has planned for PSVR 2; the next stage of development for virtual reality on PS5, and it looks like it's getting a major upgrade with the addition of haptic feedback.
The information comes from a patent, revealing new designs for a VR headset, and glasses. The design appears to be substantially lighter, which could help gamers to use it for longer without it growing uncomfortable. However, that is only the beginning of the many features which have been designed to optimise wearer comfort.
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Sony hasn't announced the PSVR 2 just yet, but you can play existing PSVR games on the PS5 through the use of a special Camera Adapter, which PS5 owners can request for free. The new headset, however, is set to be much more advanced.
Most notably, the patent design includes haptic feedback generators, but it doesn't elaborate on how this will be utilised.
The DualSense controller's use of haptic feedback tech has made the peripheral into a game-changing aspect of the new console, with developers gushing about the implementation of the tech with their games, and we'll no doubt see the same with the headset.
The combination of VR and haptic technology could be used to boost player immersion, just as it does for the controller. By using subtle vibrations, the haptic generators may be able to replicate various environmental sensations or surface conditions. Combined with the PSVR 2 controller finger-tracking, VR games on PS5 could feel much more engaging.
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Immersion appears to be the primary goal for Sony with PSVR 2. Cheat games ps2 need for speed underground 2. Previously published patents for their upcoming VR technology have included a panoramic headset display designed specifically for improved immersion.
Both headset models shown in the patent would also be significantly lighter than the existing PSVR headset, and feature a range of special pressure sensors. These are designed to detect whether the user is wearing the headset correctly, and are distributed all across the device, enabling it to alert the wearer if it’s being worn in a way which could cause discomfort.
It’s worth noting that the second portion of the patent, for VR/AR Glasses, may not be a standalone device. The patent is a technology patent rather than a design patent, so the glasses may be a single component intended for inclusion into another device, or in conjunction with some other display. Fans of PSVR will have to wait and see.
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Source: LetsGoDigital