Cocktail Shaker Game Cheats

Cocktail Shaker Game Cheats 4,7/5 5833 votes

What makes you Tick

Game

Walkthrough by Bert JaminĀ© (www.gamesover.com)May 2007

You can use this walkthrough forwhatever you want. It is as free as this great game is!
However you may not alter this walkthrough in any way.

You start your adventure near astone well in a forest. In your inventory examine the picture you're carrying.Look at the stone well. Use the handle of the well to lower the.. whole of it.Ooops! Pick up the handle in front of the well.

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Look at the crow in the tree tofind out someone tied a golden chain with a key to his leg. You can try to takeit but believe me.. the crow won't let you! Open the lantern at the right sideof the crow. Use your lighter the light the opened lantern.

Look at the strange brown box nextto the lantern. Take the shiny object from the strange box. Cross the woodenbridge. Try to enter the strange house. Notice the little flag next to thewooden sign. Take the flag. Take the stick that hold the flag. Go down the path.

Take the cocktail shaker from thewooden barrel. Lift the stone next to the barrel. Take the worm. Talk to thereading stranger on the bench, called Nora. Exhaust all dialogs. Pick up theleather glove that is laying on the bench next to Nora. Take some wheat form thefield of wheat.

Head back to the place with thestone well. Talk to the stranger, called Greg. Exhaust all dialogs. He'll giveyou a can o' Dr. Pepper. Cross the wooden bridge. Go down the path to end upwith Nora again. Go up the path.

Talk to the sailor. Exhaust alldialogs. Take a bottle out of the wooden crate next to the little pier. Take thebook next to the wooden crate. Read the book in your inventory. Bite thecork of the corked bottle of alcohol. In your inventory put the handful of wheatinto the cocktail-shaker. Add the full bottle of alcohol to the cocktail-shaker.

Open the can o' Dr. Pepper. Drinkthe opened Dr. Pepper can. Use the empty can with the hermit crab. Pick up theold glove the hermit crab just left. In your inventory combine the single glovewith the other glove. Examine the old timetable next to the sailor. Take theleaflet from the timetable. This will not only give you the leaflet but also afishing hook.

Head back to Nora. Use the pair ofgloves with the barbed wire fence next to Nora. Go to the right. Try to open theiron gate at the left side of the strange house. Pick the lock with the barbedwire. Enter the opened gate. Take the piece of string from the little tree atthe left.

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Crystal Cocktail Shaker

Head back to the sailor. Walk ontothe little pier. Time to do some fishing! So.. in inventory attach the stringto the long stick. Attach the cork to the stick with string. Attach the hook tothe stick with the cork on the string. Attach the wriggly worm to thefishing-rod. Use the fishing-rod with bait in the sea.

Give the fresh fish to thesailor's dog. When the dog gets awake, show him 'Captn Matt's Guide to Life'.After the dog has done his trick, pick up the mushroom in front of the dog. Ininventory add the Seta de Muerte to the cocktail-shaker. Use the cocktail-shakerto mix the brew. Head back to the crow near the stone well.

Feed some sedative seeds to thecrow. Repeat this until the crow takes off to take a nap somewhere. Now we onlyhave to find out where the bird has landed! Cross the wooden bridge. Enter theopened gate at the left side of the strange house. Take the key from thesleeping crow. Head back to Nora.

Talk to her to find out she isn'tfeeling to well at the moment. Pick up the piece of a key she drops on theground. In inventory combine the tiny key part with the key. Head back to thestrange house. Try to open the front door with the larger part of a key. Hmmm..the key doesn't seem to be complete yet. Head back to the sailor.

Cocktail Shaker Game Cheats Game

Talk to Nora. Talk to the sailor.Head back to the bench Nora has been sitting on before. Talk to the old man.Exhaust all dialogs. Go to the right. Pull the door mat in front of the strangehouse. Pick up the piece of a key. In inventory combine the small key part withthe larger part of a key. Yep.. it fits!

Open the front door with the largekey. Enter the strange house. Examine the ovalshaped holes at the base of thegolden bird statue. In inventory use the piece of cloth with the half bottle ofalcohol. In inventory clean the muddy thing with the wet cloth. Put the'death'-plate into one of the ovalshaped holes at the base of the golden birdstatue. Hmmm.. one plate is still missing!

Notice the interesting blue bookon the bottom shelf of the book case against the left wall of the room. Takethat book. In inventory open the blue 'The Inside Matters' book. Put the'adventurer'-plate into the ovalshaped hole at the base of the golden birdstatue.

Go down the basement. Use thebinoculars. Try to open the cupboard beneath the binoculars. Read the small noteand the large note on the board. Look at the map on the board. Look at the birdfood. Look at the photograph on the wall. Friday the 13th game easy anti cheat. Touch the photograph. Put the handleinto the hole. Use the handle and enter the room to the right.

Look at the photo the stranger,called Vincent, left behind on the counter next to the cylinder shaped pod. Walkall the way to the left to the closed gate. Talk to the crow that is sitting onthe stick above the bird food. Repeat this until the crow wakes up and lands onthe handle to open the gate.

Open the cupboard beneath thebinoculars. Take your stuff out of the cupboard. Re-enter the room to the right.Talk to Dr. Coppelius. Exhaust all dialogs. In inventory light the leaflet withyour lighter. Put the burning leaflet into the tank of the cylinder shaped pod.

Also put the wet cloth and thealmost empty bottle of alcohol into the tank. Enter and use the cylinder shapedpod. After your save landing go to the right. Re-enter the strange house. Pickup the plates from the floor and put them into the oval shaped holes at the baseof the golden bird statue once more. Go down the basement to set free Dr.Coppelius..

Cocktail Shaker Recipes

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